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Note that the player or an object entering the water will always cause the Kaernk to approach it, except while it is eating. If Daniel does not disturb the water after throwing an edible object, the Kaernk will return to where it was after it has finished eating, whereas if a book is thrown the creature will remain where it landed.
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However, if any meat is thrown into the water, such as severed body parts, the monster will pursue and devour the meat, buying Daniel a short amount of time to move in the water unharmed. However, when it reaches the source of movement in the water, it is able to distinguish an ordinary object from food. It does not differentiate between living beings and objects before starting to pursue them. When hunting, a Kaernk only reacts to movements in the water. Daniel can only see where the monster is by the loud splashing noises, the splashes it makes when moving, and the banging it makes on doors when trying to break them down. However, what it lacks in reach it makes up for with its invisibility. The Kaernk is only capable of attacking things that wander into the shallow pools that it inhabits. The most common death-hint shown after dying to a Kaernk. While the Kaernks in the wells are not by themselves dangerous, falling into a Kaernk-containing well is fatal.If Daniel did not do this at the first well, he would have to do so at the second well located near the Cells. To obtain a sample of Tampter, Daniel lowers a haunch of meat into the well and allows the Kaernk to feast on it. Cells – Two final encounters occur during the quest to recreate Agrippa's Potion, during which Daniel encountered a well-dwelling Kaernk.It seems that the Kaernk is trapped in the rubble from this recent cave-in as it is unable to enter the area and attack him. Once there, he can hear the watery predator growl. Sewer (Aural) – As Daniel explores the Sewer, he may come across a passageway that the Shadow has collapsed completely.Sewer (Visual) – On low sanity, Daniel may also "see" a Kaernk splashing towards him in the sewers but it cannot damage him.If Daniel stayed in the Cistern for too long or completes the Morgue before going there, a Kaernk will appear, even if Daniel doesn't have low sanity, it will attack if it gets the chance.
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It is a far less dangerous encounter here though, as Daniel can use the many walkways to easily avoid contact with the creature. However, if Daniel has completed the Morgue first, the Kaernk will actually appear in the water once the last valve is turned, along with the Shadow's fleshy residue. If Daniel's sanity was high enough, he will only hear the Kaernk growl and occasionally splash in the water as he turns the valves, but the creature will not actually pursue or attack him, making it seem like a hallucination.
Amnesia monster name archive#
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Cellar Archives – The first dangerous encounter and the Kaernk's true introduction.Laboratory (Visual) – Daniel can catch a glimpse of the creature early in the game as it splashes about below the grating on the floor.They are encountered in the following locations (the dangerous encounters are in bold): Kaernks, or the illusions of Kaernks, are encountered a total of six times throughout the game, three of which are purely visual encounters with no actual threat. Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.The Kaernk, as an invisible water-based enemy, threatens and pursues Daniel through the flooded areas of the game. Pokemon Brilliant Diamond / Shining Pearl Reviewġ7 November 2021 Learnset By leveling up Pokémonīold indicates this Pokémon receives STAB from this move.
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